Flame Bufferlo
FIRE 3

Flame Bufferlo

  • ATK:
  • 1400

  • DEF:
  • 200

  • View:
  • 4070




If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 9, 2026
62± 8/ 100
Power Score
Intrinsic 61
Deck 63

Flame Bufferlo — Power Evaluation

Final Score: 62 ± 8 · Confidence: Medium

  • Intrinsic: 61 · Deck: 63 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Utility

Why it scores here

Flame Bufferlo is a cheap Level 3 FIRE Cyberse whose value is a leave-the-field trigger: discard 1 Cyberse to draw 2, once per turn, which is a net +1 card when it fires. Its score comes from being a reliable, low-cost material body that leaves the field often in its Salamangreat homes, not from its 1400 ATK, which earns nothing. The combo evidence is empty, so combo conversion is scored from text alone and kept low. The 400/400 deck presence and 95% partner co-occurrence confirm the card is a practical, routinely run staple, but that frequency is not used to inflate the score.

Axis scores

Axis Score Evidence
Accessibility 80 Present in all 400 sampled decks at an average of 2.45 copies and a Level 3 body that is easy to reach in the opening, but no combo starter or searched appearances were recorded (observed/verified).
Combo & Conversion 35 Text only: the draw-2 effect converts the leave-field event into cards, not a board, and no combo boards are recorded (verified text; no combo evidence).
Resource Economy 68 Discard 1 Cyberse and draw 2 is a net +1 card per turn, limited to once per turn and gated on having a Cyberse to discard (verified text, inferred net value).
Effect & Interaction 5 The card provides no negation, removal or hand-trap reach (verified text).
Material Utility 62 A Level 3 FIRE body that is clean material for Salamangreat lines, and the leave-field trigger still fires when it is used as material (inferred from text and the 67.8% Salamangreat gameplay share).
Resilience & Flexibility 45 The effect is once per turn and depends on leaving the field, so it is a single-spot, single-use value with no recovery route in the evidence (verified text; inferred).
Deck-Building Efficiency 75 A three-copy staple with no garnet or lock restriction, and the 2.45 average copies show it is a clean slot in its homes (observed/verified).

Calculation

Weight profile: 0.7 Material body / Normal + 0.3 Utility (secondary). Intrinsic ≈ 61, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap Level 3 body that is a clean material and stays live when used as material
  • Net +1 card per activation (discard 1 Cyberse, draw 2)
  • Run in 400/400 sampled decks, mostly at 3 copies, across 31 archetypes
  • Low deckbuilding cost with no garnet or lock restriction

Weaknesses

  • Once-per-turn limit and a need to have a Cyberse to discard
  • Effect requires the card to leave the field, so it is inert while it stays on the field
  • No combo evidence supplied, so its board conversion is unmeasured
  • No opponent interaction or board presence beyond the draw

Counters / choke points

  • Effect negation of the leave-field trigger (inferred from text; no counter-card evidence supplied)

Best use

Level 3 material body that draws off its own leave-field trigger. Decks: Salamangreat (archetype 611), Salamangreat (archetype 128), Code Talker, Cynet. Suggested copies: 3.

Evidence & gaps

  • Verified: Level 3 FIRE Cyberse Effect Monster, 1400 ATK / 200 DEF (card data); If face-up and leaves the field: discard 1 Cyberse to draw 2, once per turn (card text); Appears in 400/400 sampled decks at 2.45 average copies (deck data); Listed in the Staple and Tech sections of guides 319 and 81 (guide data)
  • Observed: Salamangreat archetypes account for about 75% of sampled decks (deck data); Partner co-occurrence with Salamangreat cards at 85-97% (deck data; frequency only, not causal); Gameplay type 7 accounts for 67.8% of decks (deck data)
  • Inferred: The leave-field trigger fires when the card is used as material, because it leaves the field; The net value per activation is +1 card (discard 1, draw 2); Its value is limited to lines where a Cyberse is in hand or can be discarded
  • Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion % inferred from the deck sample only no counter-card or rulings evidence supplied for the leave-field trigger no average starter count (average starter count when present is null), so DeckResilience is estimated











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